You can use it to animate parts of your character, for example, animating hair strands, parts of clothing, etc., which are small details that can take your animation to the next level.īesides exporting to JSON, Spine can export to different formats, including. Squash and stretch is not the only thing that could be done with this deformer, though. Basically what this does is adding a deformable grid on top of your object, and you can animate those points to deform that object. You can add a lattice deformer to your object. Spine also allows for squash and stretch deformations during animations. The case about using JSON to export animations to your engine is also a good example. ![]() Layer placement in Spine (or any other 2d animation software) is crucial, as you can imagine, so it is nice when the software helps you with that. ![]() For example, there's a Photoshop script that exports all the layers in place, so when you import it in Spine, the character is automatically assembled with all the objects and layers in the right order. There are a few things about Spine that are aimed to save you time.
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